Playable Patterns
A new course in AI at Digital Worlds Institute

new class

🎮

new class 🎮

From random number generators to flocking algorithms, designing the automated parts of a game involves finding elegant, concise, believable ways of modeling the real world.

We will look to the history of computational poetics as well as to nature as we ask what animals and flowers can teach us about NPC/CPU/AI reactions in games.

Students will learn to design machine intelligence that sparks life, joy, and delight for audiences interacting with new storyworlds.

Taught by DW New Professor Amelia Winger-Bearskin

DIG4930 - Special Topics in DAS: Playable Patterns| Tuesday, Periods 5-6 (11:45 AM - 1:40 PM) Thursday Period 6(12:50 PM - 1:40 PM) Credits 3

Class Dates: 08/24/2022 - 12/07/2022

The book for the class is The Science Book by Clifford A. Pickover, please feel free to purchase it in any format (used, ebook, bookstore).